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33724-More-Fun-4-All-Patch released! - 2008-06-27

  "Despite the work on Söldner 2 is in full progress now, we will not stop supporting it´s predecessor and adding new content. As start into the new year a very extensive patch version 33675 has been released today."
 
One and a half year ago this proclamation not only announced the last patch, but Soldner 2. A lot of things happened since then. Version 33675 has been released and Soldner 2 was revealed to the public on the GamesConvention, only to be cancelled a little later.

Then the portal went offline, but after massive protest by the community it came back online with a new applicant. At the end of march there was another downtime which again led to a change of operators.

To put it in a nutshell, it have been very turbulent times. Despite all this the community never stopped believing in their game and laughed everyone right in the face who considered this game dead. We went through hard times, but there were always people willing to dedicate their work to this 4 year old, but great game and it´s community. This and it´s unique community made Soldner a real tumbler who always comes back upright again.

Thanks to this support from the community, a new team formed up from both community and ex-developers, who until today spare no effort to support Soldner Marine Corps. We are pleased to introduce you the latest patch of this team and we are also a little proud that most bugs that were reported in version 33675 have been fixed. So those who dropped Soldner because of it´s bugs or people destroying their gaming experience, should now give it another try – it´s worth it.

The impatient amog you should now scroll down to the downloadlink.

The rest may continue reading here to get some more info about the patch’s backround.

Besides the reworked physicengine, the focus of this patch was clearly bugfixing (but a lot more changed in the development process). We do not claim to have found and fixed them all, but we did fix many things and also the most annoying bugs should be gone now. That means no more players hiding inside objects, no more players exploiting IR/NV in 3rd person mode, no bulletproof leaves an bushes anymore, no commanders using the teamaccount to buy whatever they like and much more… Read more in the changelog

Not only softwarebugs were a problem, but also players who made exploits and abusive of certain vehicles and weapons. So we aligned the gameplay to provide the best possible gaming experience for everyone and made abuse of those weaponsystems impossible now.

The biggest threat for infantry from the Type93 is now that one can be overrun by it, since it´s missiles are only a threat to helicopters and planes. This goes for all weaponsystems employing homing missiles, because you may now only fire if you´ve a target locked. While working on this new system, we not only increased the heatbuildup for active vehicles, but also implemented different cooldowntimes for all vehicles. Read more in the changelog

The game´s appearance also changed. We had to remove some models due to unclear licencensing, but on the other hand tuned several other models and fixed several errors in the 3d models themselves. There´ve been changes in size an appearance of vehicles, tanks and airunits and also the original bushes are back again. This may make a tankdrivers life hell on some maps, because it´s now again possible to hide in bushes. Tankdrivers on the other hand might be pleased to hear that grenade and flightpath are now visible again.

Who wondered how good the Soldner's stamina was in the past, will be pleased to hear that the heartbeatfeature is back in town again – and most important it works now! Read more in the changelog

Fans of the TV-Serial Lost may be sad that this and serveral other maps had to be removed to make room for some new (and really cool) maps. Of course there have been changes on other maps too, to improve balancing and also to remove some bugs or exploits relating to their design. The Infs among you may now look forward to hot infantry-only-matches on Swamp-Island. Read more in the changelog

As mentioned before the physicengine has been updated and reworked. This not only changed handling of land- and airunits, but also made a complete adaption of firearms necessary. On this occasion several bugs have been fixed and a new balancing has been introduced.

Infantry-weapons have been categorized into different classes, which now not give hints on advantage and disadvantages of weapons, but also make things like a shotgun-match possible. Every weapon class is now focused on it´s field of application. This means a TMP will be more dangerous on short distances than the G36, which has it´s advantages on greater distances, but also weapons of the same category differ in their performance. Of course air- and groundunits have been subject to changes, too. Those of you who want more details read the changelog

This patch will be the basis for the upcoming Community Edition. Despite we really pushed our testers and coders to the limit and all the goodwill we put into our efforts, it´s very likely we still missed the one or the other bug. Please don´t hesitate to give us a wink what has to be fixed for the community edition.

We only ask you one favour, please take your time getting used to the new gameplay and the changes made, before you demand anything to be changed and always try to keep an eye on the whole picture.

Enough said! Load your weapons, fuel up your chopper and jets, get your tanks rolling because here it is:


The 33724-more-fun-4-all patch is ready for your pleasure!

Cheers

MorGotH

Smells Like Patch - Changelog released - 2008-06-27

While we are spreading the word and filling our mirrors with the patch, we would like to give you a taste of what you may expect on the Soeldner-Servers in the near future.

Time is running, the starting shot is near! Until then you may pass time having a look at the Changelog!

Patchworks... a preannouncement - 2008-06-12

Hi,

we can not provide you a definite release-date yet, but the public-beta-wars and your feedback have brought us so much closer to the final version of the patch, that we would like to give you some info on what is to be expected from the patch.

This patch will not only fix many bugs and exploits, but will also introduce a new version of the physic-engine plus additional changes on the gameplay. The completly reworked physic will provide a new dynamic to vehicles, never seen in Soldner / Marine Corps before, making things like flipped over tanks a story of the past.

But we were not only focussed on bug-fixing but balancing in order to assure that there are no more overpowered weapon-systems, like the MLRS was in the past. One of the major changes here is that you will not be able to fire any homingmissiles without having a lock on the target. That means you have to use a stinger/tow stand for its purpose, instead of killing Infantry a kilometer away with it. This goes for all weapons-systems employing homing missiles such as TOW / hellfire / Stinger etc.

Refillcosts have been adjusted too, so that munition-refills now have reasonable prices, especially missile-systems have been reviewed here, a thing that has not been adjusted in the previous patch (sadly).

We know many of you found their favourite toys in the game and some of you may be unhappy about some of the upcoming changes, but you will get used to them and there will be much more diversity in the weapon-systems used overall.

All infantry-weapons have been adjusted and rebalanced in cooperation with a community-team that did a great job analyzing the weapon .xml-data and how changes there affect the actual gameplay. Here alone a whole bunch of errors had to be fixed, some dating even back to the time when Wings was still in charge of the development.

Due to this analysis and the changes connected to it, a new concept came to our mind that catigorizes all available weapons. In a nutshell, there will now be different weapon-categories that provide you info on what to expect from the gun and that will also enable you to use them in your serversettings, making such things as a pistol-only-match possible.

For example SubMashineGuns – SMGs are now more deadly on close distances than assault- or combatrifles, which have their optimum killenergy on greater distances and the snipers among you will now have to keep an eye on the ballistic to be deadly on great distances. A new class of sniperrifles is AMR (Anti Material Rifle), these do a great amount of damage on high distances, but do lack the precision to effectively combat soft targets.

Some of you may have come across players who for example hid in stones or terminals in the past – these days should be gone when the patch is released.

Many of you supported us sharing the “dirty tricks” with us and enabling us to fix many exploits. So please if you still find working exploits or bugs after patch release, please report them and give us info on how to reproduce them, so that we can fix them before the community-edition is released.

This next patch will be the basis for the upcoming Community Edition and you can expect it to be released not too long after the patch.

Soldner Community Edition - 2008-06-04


As announced in the german board by Ivan Ertlov, we have some really good news for you:

The Community Edition of Soldner / Marine Corps is about to be released.

That means that the game will be available for free via download. This Community Edition will contain all features of the current version plus the upcoming changes, such as new physics, new ballistic, fixed exploits ect.

An all new Accountsystem is also one of the upcoming features, which will be implemented some time after the release of the Community-Edition. This accountsystem will for example enable you to keep your servers free of unwanted guests.

So go out and spread the word: This game is on the rise again and more far from dead than it has ever been!

We also like to thank PapaAlbert and Ivan Ertlov who played a major role in making all this possible.

- 2006-12-25


Infantryman pay attention! - 2006-08-23



The ESL hosts the second edition of the SSW 2on2 Infantry Cup, which starts at 26th of August. To reach the finals you have to fight against your enemy on two new maps, called "Arena Wars" and "Island in the Sun", and serveral of the old ones, played in the first edition.

In the case your are not familiar with the 2on2 rules, its only allowed to fight about one spezific flagpoint listed after the mapname in the mapool sektion and its not allowed to use any kind of vehicle. Furthermore the timelimit was changed to 15 minutes instead of 10 minutes per round, so check your stamina ;). If you are interested you may sign up here or direcly via ESL page.

For those who dont like to fight 2on2 battles, the ESL will host a 5on5+ Premiership Season shortly after this Cup. So stay tuned.

Marcel 'McMarty' Simshäuser
Community Manager


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